Aug 19, 2026
Learn how to create a cinematic environment by combining 3D, matte painting, and compositing techniques in a complete production workflow using Blender, Photoshop, and Nuke....
Aug 13, 2026
In this compositing workshop, VFX Artist Zachary Goodson covers some of the basic and fundamental needs and tools used when creating fast-paced visual effects for film and television....
Aug 05, 2026
In this concise workshop, Senior Concept Artist Andre-Lang Huynh demonstrates his complete workflow for designing and sculpting a mech from scratch using Adobe’s Substance 3D Modeler....
Jul 30, 2026
This workshop offers a comprehensive introduction to ZBrush by Maxon, designed to take artists from complete beginner to a confident intermediate sculptor, painter, and creative problem solver....
Jul 23, 2026
Learn how to build a production-ready cinematic effects shot centered on a charged energy beam using Niagara and Sequencer in this workshop for intermediate Unreal Engine and real-time VFX artists....
Jul 09, 2026
This comprehensive 4-hour workshop by Vincent Dérozier focuses on creating realistic cliff surfaces in Substance Designer, with a strong emphasis on balancing high levels of detail with clear visual readability....
Jun 30, 2026
This 30-minute workshop offers a comprehensive breakdown of Ted Mebratu’s tried-and-tested workflow for quickly achieving an atmospheric rainy lighting scenario in Unreal Engine with Ultra Dynamic Sky....
Jun 11, 2026
Vellum Simulation Techniques with Diego de Mendizabal Learn how to use Vellum in...
Jun 04, 2026
Grooming Techniques using XGen, Unreal & Marmoset Toolbag with Guillermo Cortes In this...
May 22, 2026
Adding Nuts, Bolts & Cables to Sci-Fi Models with Bryant Momo Koshu...
May 13, 2026
Advanced Real-Time FX Workflows for AAA Games with Fabio M. Silva In...
May 07, 2026
Frame-by-Frame Workflow using ZBrush, Maya & UltraClay with Alexander Lee In...